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Smith1995

Smith, R.B., Ungar, D. (1995). Programming as an Experience: The Inspiration for Self. In: Tokoro, M., Pareschi, R. (eds) ECOOP’95 — Object-Oriented Programming, 9th European Conference, Åarhus, Denmark, August 7–11, 1995. ECOOP 1995. Lecture Notes in Computer Science, vol 952. Springer, Berlin, Heidelberg.

Remarkable PDF

Original PDF

Original PDF [selflanguage.org]

DOI

Abstract

The Self system attempts to integrate intellectual and non-intellectual aspects of programming to create an overall experience. The language semantics, user interface, and implementation each help create this integrated experience. The language semantics embed the programmer in a uniform world of simple objects that can be modified without appealing to definitions of abstractions. In a similar way, the graphical interface puts the user into a uniform world of tangible objects that can be directly manipulated and changed without switching modes. The implementation strives to support the world-of-objects illusion by minimizing perceptible pauses and by providing true source-level semantics without sacrificing performance. As a side benefit, it encourages factoring. Although we see areas that fall short of the vision, on the whole, the language, interface, and implementation conspire so that the Self programmer lives and acts in a consistent and malleable world of objects.

BibTeX

@InProceedings{10.1007/3-540-49538-X_15,
author="Smith, Randall B.
and Ungar, David",
editor="Tokoro, Mario
and Pareschi, Remo",
title="Programming as an Experience: The Inspiration for Self",
booktitle="ECOOP'95 --- Object-Oriented Programming, 9th European Conference, {\AA}arhus, Denmark, August 7--11, 1995",
year="1995",
publisher="Springer Berlin Heidelberg",
address="Berlin, Heidelberg",
pages="303--330",
abstract="The Self system attempts to integrate intellectual and non-intellectual aspects of programming to create an overall experience. The language semantics, user interface, and implementation each help create this integrated experience. The language semantics embed the programmer in a uniform world of simple objects that can be modified without appealing to definitions of abstractions. In a similar way, the graphical interface puts the user into a uniform world of tangible objects that can be directly manipulated and changed without switching modes. The implementation strives to support the world-of-objects illusion by minimizing perceptible pauses and by providing true source-level semantics without sacrificing performance. As a side benefit, it encourages factoring. Although we see areas that fall short of the vision, on the whole, the language, interface, and implementation conspire so that the Self programmer lives and acts in a consistent and malleable world of objects.",
isbn="978-3-540-49538-3"
}