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Obligations: Introduction

2017-08-10

Programming languages have a lot of interesting ways to think about what you're allowed to do, and not allowed to do. In a statically typed language, your compiler will yell at you if you try to do something that's not allowed, and a lot of interesting PL research involves teaching your language and compiler to disallow things in increasingly sophisticated ways.

This is not limited to statically typed languages. In a dynamically typed language, your interpreter is just as invested in disallowing certain behaviors. It's just that the enforcement happens while your program is running!

Someone with a theoretical background might quibble with my choice of the word "disallow". They might prefer that I say that certain operations in your programming language are "invalid". In the world of mathematics, it's usually not the case that some little gremlin is actively preventing these operations from occurring; instead, it's that the invalid operations don't even exist as possibilities!

But regardless what language you're programming in, and regardless of whether you think in terms of **permissions** or **possibilities**, the act of programming is to consider all of these possible operations, and choose which ones you want to use to accomplish your goal. At any given time, there are many possible operations, and you have the control to decide which ones to use!

In this series of posts I want to look at the flip side of this, and talk about **requirements** or **obligations**. What mechanisms do programming languages have to *force* you to perform some operation, or to ensure that some operation is performed even if you don't actively choose to do it yourself?

At the end of this series, I hope to convince you that obligations are just as important as possibilities, and that there are interesting complex behaviors that are easier to think about and work with if we use programming languages that can talk about obligations directly.